Top 10 Car Drawing Books for Beginning Artists

1. How to draw cars like a pro, second edition

In this long-awaited sequel to the best-selling first edition of How to Draw Cars Like a Pro, renowned car designer Thom Taylor returns to the drawing board to update his classic with all-new illustrations and expand on those themes. like the use of computers in current design. Taylor starts with a tip on how to select the right tools and equipment, then moves on to perspective and proportion, drawing and cartooning, various media, and light, shadow, reflection, color, and even interiors. Written to help enthusiasts of all artistic levels, his book also features more than 200 examples from many of today’s best artists in the automotive field. Updated to include computer illustration techniques.

Author: Thom Taylor

2. How to draw cars quickly and easily

How to Draw Cars Quick and Easy is a 134-page car drawing guide in downloadable e-book format, packed from start to finish with all the tips and techniques previously known to only a small handful of professional designers. This program contains all the information you will need to draw perfect cars quickly and easily that will surprise your friends.

Author: Tim Rugendyke

3. How to design cars like a pro

This book describes how automotive design and technology work through the eyes of the world’s most talented and powerful automotive designers. The interviews give a deep understanding of why we see what we see on the roads of the world. Author Tony Lewin has been a highly regarded magazine editor on the world stage for so long that some of the best young people who revealed everything in this book were hanging on his words just a few years ago.

Author: Tony Lewin

4. How to draw and paint cars

This book is not about learning how to draw and paint trendy cars, super cars, street cars, or “cool” cars as some auto journalists refer to, it is about drawing and painting all kinds of cars. The author has endeavored to distill the experience of many years creating images on this subject into a book that will help and encourage those who wish to draw and paint cars, both for pleasure and career. The author takes you through the history of the automobile from its conception in 1885 to current models with sketches and paintings created in a variety of media, with examples and step-by-step guides. Readers are encouraged to develop their skills, whether they are beginners or accomplished artists. The road to success will not be easy, but through this book you will learn all the shortcut techniques accumulated over decades by an accomplished commercial artist. Whether for business or pleasure, this book is THE manual to automotive art. With 185 illustrations and step-by-step guides, it’s a must-have for any budding automotive artist.

Author: Tony Gardiner

5. How to draw Hot Wheels-style cars

This book provides great details on how to draw that are engaging and easy to follow for Hot Wheels ™ and drawing enthusiasts ages 10 to adults. Detailed drawing techniques with descriptive captions allow readers to create their own automotive designs. Illustrations emphasize how to draw fantasy, custom, concept, and hot rod cars. Author Scott Robertson uses original Mattel illustrations throughout the book. With actual Mattel artwork presented in detail, the bo0ok has great appeal for collectors, even if they are not aspiring artists. Because Hot Wheels ™ die-cast cars are based on real and fantasy vehicles, the techniques and interest to readers is the same as for real-life car enthusiasts. Officially licensed by Mattel.

Author: Scott Robertson

6. H-Point: The Basics of Automotive Design and Packaging

The ultimate reference guide for car designers and automotive engineers! H-Point was written by Art Center College of Design Vehicle Architecture course pioneer Stuart Macey along with Advanced Mobility Research Director Geoff Wardle. Currently used as an educational brochure for transportation design students at Art Center, it will now be available to aspiring car makers everywhere, clearly organizing the packaging standards that apply to car and truck design; Along with insightful graphic explanations, this book demystifies the automotive design process and enables designers to access illustrious careers worthy of knowledge.

Author: Stuart Macey

7. How to Design Cars Like a Pro

This comprehensive new edition of How to Design Cars Like a Pro provides an in-depth look at modern automotive design. Interviews with leading car designers from Ford, BMW, GM Jaguar, Nissan and others, analysis of past and present trends, studies of individual models and concepts, and much more combine to reveal the fascinating blend of art and science that goes into the creation of automobiles. This book is a must-have for professional designers as well as automotive enthusiasts.

Author: Tony Lewin

8. DRIVE: sketches and representations of vehicles

DRIVE features Scott Robertson’s latest vehicle designs destined for the video game space communicated through skillfully drawn sketches and renderings.

DRIVE builds on the success of his two previous vehicle design books, Start Your Engines and Lift Off. With four chapters, each representing a different aesthetic theme, aerospace, military, professional sports, and salvage, the designs of concept sports cars, large rigs, and off-road vehicles are beautifully rendered through sketches and renderings from traditional and digital media.

Author: Scott Robertson

9. How to illustrate and design concept cars

Beginners will find an easy-to-follow introduction to the topic, while more experienced designers can find new inspirations by reading about the author’s workflow process. A very interesting book for everyone who loves to draw and render cars.

Author: Adrian dewey

10. Start Your Engines: Surface Vehicle Sketches and Renderings from the Drawthrough Collection (Air Vehicle Sketches)

Start Your Engines collects works from Scott Robertson’s vast archives of drawings and renderings of ground vehicles, featuring the following chapters: Cars, Bicycles, Snowcraft Mechanimals, and selected works of concept vehicle design for the Field Commander and Spy Hunter 2 video games. The Cars chapter comprised about half of this book and features both futuristic and retrospective original designs.

Author: Scott Robertson

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